126 cards found.

Chaos Lord

Creature Human   7 / 7   {4}{R}{R}{R} (7)

First strike
At the beginning of your upkeep, target opponent gains control of Chaos Lord if the number of permanents is even.
Chaos Lord can attack as though it had haste unless it entered the battlefield this turn.



Color Identity: R,Red
Printings:
Ice Age (Rare)

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Chill Haunting

Instant {1}{B} (2)

As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.



Color Identity: B,Black
Printings:
Salvat 2005 (Uncommon)

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Chromatic Sphere

Artifact {1} (1)

{1}, {t}, Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
"As expected, this sphere's design reflects the colors of the four moons . . . plus another?"
—Pontifex, elder researcher



Color Identity:
Printings:
Mirrodin (Common)

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Corpse Dance

Instant {2}{B} (3)

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

This card is on the reserved list.


Color Identity: B,Black
Printings:
Tempest (Rare)

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Countryside Crusher

Creature Giant Warrior   3 / 3   {1}{R}{R} (3)

At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.



Color Identity: R,Red
Printings:
Morningtide (Rare)

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Craven Giant

Creature Giant   4 / 1   {2}{R} (3)

Craven Giant can't block.
What is high as a mountain and low as a snake?
—Dal riddle



Color Identity: R,Red
Printings:
Stronghold (Common)

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Daru Lancer

Creature Human Soldier   3 / 4   {4}{W}{W} (6)

First strike
Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.



Color Identity: W,White
Printings:
Onslaught (Common)

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Dawning Purist

Creature Human Cleric   2 / 2   {2}{W} (3)

Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)



Color Identity: W,White
Printings:
Onslaught (Uncommon)

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Diamond Valley

Land (0)

{t}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

This card is on the reserved list.


Color Identity:
Printings:
Arabian Nights (Uncommon)

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Disenchant

Instant {1}{W} (2)

Destroy target artifact or enchantment.



Color Identity: W,White
Printings:
Zendikar Rising (Common)

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Dismantle

Sorcery {2}{R} (3)

Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.



Color Identity: R,Red
Printings:
Double Masters (Uncommon)

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Drift of the Dead

Creature Wall   * / *   {3}{B} (4)

Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
"Take their dead, and entomb them in the snow. Risen, they shall serve a new purpose."
—Lim-Dûl, the Necromancer



Color Identity: B,Black
Printings:
Ice Age (Uncommon)

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Drooling Ogre

Creature Ogre   3 / 3   {1}{R} (2)

Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
"Is it the stomping kind or the munching kind?"
—Slobad, goblin tinkerer



Color Identity: R,Red
Printings:
Darksteel (Common)

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Dry Spell

Sorcery {1}{B} (2)

Dry Spell deals 1 damage to each creature and each player.
"My soul thirsts for Serra's salvation, as does my body for life's breath."
—Ihsan's Shade



Color Identity: B,Black
Printings:
Homelands (Common)
Homelands (Common)

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Dying Wail

Enchantment Aura   {1}{B} (2)

Enchant creature
When enchanted creature dies, target player discards two cards.
This is a world of spiteful wasps that sting and kill even as they die.



Color Identity: B,Black
Printings:
Urza's Destiny (Common)

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Enchantment Alteration

Instant {U} (1)

Attach target Aura attached to a creature or land to another permanent of that type.



Color Identity: U,Blue
Printings:
Urza's Saga (Uncommon)

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Evasive Action

Instant {1}{U} (2)

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.
Effective use of terrain is a lesson good commanders learn quickly.



Color Identity: U,Blue
Printings:
Duel Decks: Phyrexia vs. the Coalition (Uncommon)

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Exiled Doomsayer

Creature Human Cleric   1 / 2   {1}{W} (2)

All morph costs cost {2} more. (This doesn't affect the cost to cast creature spells face down.)
He's desperate to hold back the future because he has seen it.



Color Identity: W,White
Printings:
Scourge (Rare)

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Exploration

Enchantment {G} (1)

You may play an additional land on each of your turns.



Color Identity: G,Green
Printings:
Magic Online Promos (Rare)

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Feint

Instant {R} (1)

Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.



Color Identity: R,Red
Printings:
Legends (Common)

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No results found.
Bummer

126 cards found.